SYNC Games Information
How to Add a New Game to an Experience Setting
Each Experience setting can have a custom list of games chosen. Here is how to swap games in and out of an Experience Setting:
1) Navigate to experience setting in the Office App in Sync: Office --> Lanes --> Experience Settings
2) Next, under the scoring category, select “Games Allowed”. This will populate a lit of all the games available.
On the left side under “Chosen”, this is the list of games already chosen for this experience setting. On the right side under “Available”, these are the games available to add to this experience setting.
Clicking the HORSE or Spare Challenge boxes will add them to the chosen list. Click OK to save changes.
Rival Rumble
(Not available for centers with 5-pin, Candlepin, Duckpin, or Kiosk at this time)
See if your team has what it takes. Compete in a "best frame" competition where everyone has a chance to win one for the team. The player with the best score in each frame counts toward the composite score for the team. Teams get to choose from creative and dynamic mascots like the UnbeataBulls, Lil' Dragons, Killer Bees and more! At the end of the competition, each player earns their own awards on each team. It is the ultimate team game!
Game Rules
• Game or Time Bowling
• Support up to 6 players per lane
o Teams get to select from predefined logos/teams
• Teams can compete across multiple lanes against multiple teams (Lanes must be issued together)
• Available for Sync Tablet or Sync/Vector keypad
• Pinsetter availability – All ten-pin pinsetters
• Supports no-tap and 3-6-9
• Game Rules
o Ten Pin Bowling
o All bowlers on a team/grouping of bowlers bowls a given frame and the best frame bowled by any player in that grouping is used for that frame in a sort of composite score for that grouping.
o The team/grouping with the highest composite score wins
o Print by individual bowler shows all games for that bowler only, no team scores
o Print by lane shows all the team BF scores and bowler scores for that lane
Game Screens
• Scoresheet
• Exciters, Team Composite Score, & Sequenced Bowler Statistics
• Team Composite Score & individual bowler scores
• In Game Leaderboard
• End of Game Team Recap
• Displays Team Mascot for Lane, Team Composite Score for Lane, Highest individual bowler score for the team, and individual awards based upon performance
EOG Leaderboard/Game Recap
• Displays Winning Team Composite Score, Winning Team Mascot, Highest individual bowler score across all teams (best bowler in the competition) and list of teams with their scores
To Enable
1. Must be running Sync Invicta 3.4.118
2. Confirm Rival Rumble feature is list as Enabled Feature in Sync Office > Admin > Check In
3. In Experience Settings, add Rival Rumble as a Chosen game under Games Allowed. (Optional) Add the game to the list under Feature Games.
4. Alternatively, create a bowling Product and choose Rival Rumble as the game.
Game Flow
1. Lane or lanes are issued with Rival Rumble game (either through Experience setting or Game Selection)
2. # of bowlers selected.
3. Bowlers enter names
4. Select team Mascot
o Sync Desk can edit team Mascot and Team Name through Edit Teams
5. Press start to begin game, bowling starts. Intro video displays on overhead for game instructions
6. Players/teams sequence
o Orange numbers on individual Bowler score indicates their score selected as the Best Frame
o Leaderboard reflects the position of the team based upon current scores. If teams bowl at
different speeds, the results may vary. Ex. Teams that bowl slower may be lower on the
leaderboard as they are behind by 2 frames.
7. End of Game (EOG)
o Screen rotates between EOG Team Recap and EOG Leaderboard/Game Recap
8. End of game options include
o Play again
o Choose another game
Rival Rumble with Spark™
Spark takes the competition to an all new level with Rival Rumble! As teams select their mascots, those teams are then displayed in vibrant colors on the lanes. As guests bowl, the mascot logo trails behind the ball, revealing the team names and having the characters jump out on the lane. With multiple lanes and teams, the lanes really come alive with a variety of colors and characters!
Spark™ does not change the scoring rules for Rival Rumble.
Boom Bots (Spark™ Only)
(Not available for centers with 5-pin, Candlepin, Duckpin, or Kiosk at this time)
A revolutionary game where the pins AND the targets on the lane are worth big points! Each pin is worth 500 points, but the targets are worth much more. Take aim at this fast paced and fun demolition filled game!
Game Rules
• Game or Time Bowling
• Support up to 12 players per lane
• 5 Frame game
• Single ball per frame
• Highest individual score wins
• Each pin is worth 500 points
• Robots appear on the lane and are worth 1000 points. Total of 9 targets.
o Robots will move around on the lane, but when struck by a ball, will explode and display 1000 points
• No additional points are awarded for a strike or spare
Game Flow
1. Guest selects Boom Bots, intro video displays game rules
2. Bowling begins
o As ball hits robots on the lane
▪ Robots explode and display 1000 points per bot on the lane
▪ Overhead displays which robots were hit
o After pins are knocked down/ball detect crossed
▪ overhead and lane display/HUD total pin count
▪ Scoring adds pin and robot count together
- Players sequence
o after each ball
▪ Door appear over the lane to sequence to next player, reset robots
▪ overhead scoresheet moves sequenced player to top of the scoresheet
- End of game displays leaderboard of the players with end scores and number of robots hit
Spark™ Experience (Spark™ Only)
(Not available for centers with 5-pin, Candlepin, Duckpin, or Kiosk at this time)
Spark’s energy starts at the scoring tablet and flows through the settee area, down the lane to the pins, surrounding the bowler in mesmerizing graphics. Spark’s dynamic display keeps the experience fresh, changing the lane frame after frame. Light it up!
Game Rules
• Game or Time Bowling
• Regular 10 pin bowling
• Highest individual score wins
Game Flow
1. Guest selects Spark Experience
2. Bowling begins
o Lane displays one of the various backgrounds included in the Spark™ Experience (ex. liquid)
▪ As ball travels on the lane, a ball trail delights customers and guests
▪ After pins are knocked down/ball detect crossed, overhead and lane display/HUD total pin count
o Players sequence
3. After each ball, the guest is treated to a unique scoring display on the lane, so everyone knows when they knocked down a strike or got a gutterball!
4. At the start of the next frame, the lane will display a new, random, background to continually surprise and delight your guests.
Pinpix
(Not available for centers with Candlepin, Duckpin, or Kiosk at this time)
It’s a snap to surprise and delight your guests! Only Brunswick's pinpix lets guests take photos or use images from their mobile devices, leveraging the Brunswick Cloud, or take pictures from the Sync lane tablet. Guests love capturing 10 frames of fun using filters and photo-editing tools that rival the ones in their favorite apps. And only Pinpix lets players photobomb each other while collecting hats, beards, glasses, and other wacky accessories.
Game Rules
- 10 Frame, 2 ball per frame game.
- Regular ten pin scoring rules, special marks, etc, apply.
- Available for Ten Pin scoring only
- Available for any pinsetter type
- Available for Time or Game bowling
- Up to 12 players per lane
- Photos are uploaded via lane tablet or through bowler’s mobile device
a. Centers can enabled/disable phone use under Sync Office > Admin > POS Policies > Bowling tab > Allow phone pictures to be used in Pinpix.
b. Content Moderation via the Brunswick Cloud is included for the first 3 months. Content Moderation removes any “questionable” content that is uploaded via mobile device.
c. Centers can disable photos at the lane by selecting a lane and access Audit Images in the More screen in Sync Desk.
Game Flow
1. Pinpix is assigned by Experience Setting OR Selected at the lane under Game Selection OR Selected at the lane under Theme Selection
2. Bowler Photos are uploaded to the scoring environment in one of two ways:
a. Lane Tablet camera
i. Bowler would select their name and selects “Use Tablet to take photo”
ii. The tablet then guides them to place their face within an oval or outline, pressing the OK button to snap the photo
Mobile Phone (optional)
iii. Bowler would select their name and selects “Use my phone to take photo”
iv. Tablet displays a QR code on the screen.
v. Bowler navigates to www.playpinpix.com on their mobile device from their web browser
vi. Bowler snaps a photo of the QR Code (no QR code reader needed)
vii. Mobile web browser will log them in to their session
viii. Bowler selects their name and uploads a photo by taking a picture or uploading from their gallery.
ix. Centers can disable phone use under Sync Office > Admin > POS Policies > Bowling tab > Allow phone pictures to be used in Pinpix.
x. Centers can also purchase Content Moderation through the Brunswick Cloud to automatically filter content before it appears on the lanes. A 3 month subscription is included with the 2.2 release. Log in to www.brunswickcloud.com to learn more.
b. If a bowler has not uploaded a photo, it will use a stock image (and add accessories) for that bowler.
3. Game Play
a. Each frame selects a category and then prop, adding it to the photo of the bowler
i. Frames 1-3 – 1st sequence
1. 1st ball is category
a. if strike, selects category and prop
2. 2nd ball is prop
ii. Frames 4-6 – 2nd sequence (reuses original photo of the bowler)
iii. Frames 7-9 – 3rd sequence (reuses original photo of the bowler)
b. A bowler can upload a photo at any time. Bowlers can change their photo at any time.
c. Photos will display in a collage during the 10th frame.
d. Bowlers that enter their email will get a scoresheet/collage in their Sync Passport. They would get a link to the photo that has a watermark.
e. While bowling, a bunch of photobombs, emojis, faceswaps, and crazy moments are continually popping in and entertaining bowlers!
f. End of game will allow a player to start another game or go to Game Selection/Theme Selection
g. Center staff have full ability to remove/delete any photos they deem are inappropriate from Sync Desk.
i. Select a lane. Under More > Audit Images. Select the image to display and delete.
Pinpix with Spark™
With Spark, all your guests photos are displayed down on the lane along with a number of engaging and entertaining interruptions like giraffes staring at you, a goldfish, and more! Along with guest photos, your center logo (or other logo) are added to the lane.
Photos are shot out at the start of the lane and can be bumped, pushed, and destroyed by bowling over them! As props are added to guests photos, those photos update on the lanes.
Spark™ does not change the scoring rules for Pinpix.
Angry Birds
Center must have purchased the game, and the game must be enabled by Brunswick in Brunswick Cloud. Access this under Sync Office > Lanes > Experience Settings. On the Experience Settings Wizard, the Scoring tab allows you to add the game for your bowlers. This must be done for each Experience Setting you wish to include the game.
Game Information:
- 5 frames, 2 ball-per-frame/level game
- Time Bowling only
- Up to 12 players can play at once
- Supported on all pinsetter interfaces
Game Rules:
- Goal is to knock down all the pigs. Once all the pigs are knocked down or you run out of balls for the frame/level, the frame/level is completed. 5 pigs are on each frame/level.
- A pin triangle will be displayed at the beginning of the frame to identify which pins are pigs and which are structure.
o All bowlers on the same lane play the same level and pin combination on each frame
o All bowlers receive the same birds and sequence of birds on each frame
- Points and stars are awarded based upon performance.
o A bowler wins by earning the most points
o Pig: 5,000 points
o Non-pig pin knockdown bonus: 1,000 points
o Remaining bird bonus (i.e. knock down all pigs on first ball): 20,000
o Stars earned by reaching specific point totals for each level
▪ 1 star: 10,000 points
▪ 2 star: 20,000 points
▪ 3 star: Knock down all the pigs
▪ Example: Bowler knocks down 5 pigs on first ball, leaving 2 pins
• Pigs 5 x 5,000 = 25,000
• Non-pig bonus: 3 x 1,000 = 3,000
• Remaining ball: 1 x 20,000 = 20,000
• Total Points = 48,000
- Characters. The characters included in Angry Birds are as follows:
o Red: Normal bird, pin-by-pin
o Chuck (Yellow Bird): Normal bird, pin-by-pin
o Bomb (Black Bird): Normal bird, pin-by-pin
o Terrence (Large Red Bird): Normal bird, pin-by-pin
o Special birds (act as no tap): 1 special bird per game for all players. All players have the same bird on the same frame, always on first ball of the frame.
▪ Blue: 7 pins knocked down gives a “strike”
▪ Silver: 5 pins knocked down gives a “strike”
▪ Matilda (White Bird): 3 pins knocked down gives a “strike”
- Other
o No score corrects are supported at this time
Angry Birds with Spark™
With Spark™, your favorite video game characters come down to the lane. For each frame, the pin triangle of Pigs and targets displays while guests make clouds explode and stars trail out from behind the ball. After each ball, the guest is treated to a unique scoring display on the lane, so everyone knows when they received 50,000 points!
Spark™ does not change the scoring rules for Angry Birds Bowling.
Creature Feature
Creature Feature is like EZ Bowling, targeted at children but fun for all ages. Creature Feature has five frames of bowling, with one throw per frame. Each throw earns between 0 and 10 points, and the player with the highest score at the end wins.
Game Information:
- 5 frames, 1 ball-per-frame
- Highest score at the end of the game wins
- Time Bowling only
- Supported on all pinsetter interfaces
Creature Feature with Spark™
Creature Feature comes alive on the lanes with Spark™! Guests knock down tombstones, dodge monsters, and are drawn in to the world of wacky, wonderful monsters.
Spark™ does not change the scoring rules for Creature Feature
myShot
Brunswick’s signature spare trainer back by popular demand, but completely reimagined
Game Rules
• Time Bowling only
• Support up 12 players
• Available for Sync Tablet or Sync/Vector keypad
• Pinsetter availability
o GS or StringPin machines
• Bowlers will select the pattern (if GS) to shoot at. The pattern selected will be used for all players until changed.
• Bowlers select the # of shots, from 1-99. All players will have the same number of shots selected.
• The pattern selected is the game. If the # of shots expire or a new pattern is selected, the game is ended and a new game/pattern begins.
• The player that is sequenced will see their name, the current pattern, some number of previous pin triangles, average ball speed graphic, and pattern conversion percentage graphic.
• Players not currently up to bowl only see their name followed by their percentage for the current pattern, ie Mark 55%
• Emailed scoresheet (if enabled in Brunswick Cloud). Like other games, there will be a scoresheet per game.
Game Flow
1. Lane is issued with myShot game (either through Experience setting or Game Selection)
2. # of bowlers and names selected.
3. Pattern selected at the tablet or keypad. This starts the game.
o Patterns can be selected by adding individual pins to the pin triangle, selecting the number of shots and hitting OK.
o Patterns can be selected by selecting one of the predefined configurations, selecting the number of shots and hitting OK.
4. 1st player attempts to convert the pattern in one throw. Scoring will record if they convert, tracking ball speed and marking green if they converted, marking red if they did not. The game sequences to next player after 1st player completes their throw.
o If player converted, pin triangle for that attempt shows selected pattern in green.
o If player did not convert, pin triangle for that attempt shows the pins left in the pattern in red.
o If no other players are present, 1st player continues to throw at the pattern until # of throws completes or they change the pattern.
5. Game continues through players, each taking a single throw at the pattern, scoring, and sequencing to the next bowler.
6. Once the # of throws complete for all bowlers, the game is completed. Bowlers are presented with a scoresheet and two buttons “New Pattern” (GS only) or “New Game”. “New Pattern” (GS Only) returns the bowlers to Step 3. “New Game” takes the bowler to the Game Selection screen to select Ten Pin/EZ Bowl/Angry Birds/etc.
o At any time during the game, bowlers can select “New Pattern” (replaces Clear Scores for myShot).
▪ When selected, “New Pattern” will bring up the pattern selection screen. If the bowler taps ok, this finishes the existing pattern/game, and a new game starts over with all players at 0% throwing at the new pattern.
o At any time during the game, bowlers can select “Games”. A dialog box will warn the user that this will end their current pattern/session. This then takes the bowler to the Game Selection screen to select Ten Pin/EZ Bowl/Angry Birds/etc.
7. If enabled in Brunswick Cloud and bowlers have entered email addresses, bowlers will receive a scoresheet email that shows all bowler names, patterns attempted and the data for each pattern (conversion %, ball speed)
Best Frame Game
Assemble your team and let the lanes crown the next champions. With Best Frame, groups of friends and family can join forces, each player bowling their turn with the frame’s best ball taken as the team’s score for the round. Can you crush the competition with the perfect 300? Only one way to find out. Enable within Sync Office > Experience Settings > Scoring tab.
Game Rules
• Game or Time Bowling
• Support up to 6 players per lane/team
o Players are assigned from Sync Desk
o Bowlers cannot switch teams after beginning a match.
o Teams can be unbalanced (ie. 1 on 3)
• Available for Sync Tablet or Sync/Vector keypad
• Pinsetter availability – All ten-pin pinsetters
• Game Rules
o Ten Pin Bowling
o All bowlers on a team/grouping of bowlers bowls a given frame and the best frame (and there's an
algorithm for what is "best") bowled by any player in that grouping is used for that frame in a composite score for that grouping.
o The team/grouping with the highest composite score wins
EZ Bowling
EZ Bowling is targeted at children but is fun for all ages. EZ Bowling is best thought of as classic 10-pin bowling, simplified. Instead of 10 frames, EZ Bowling has five. Instead of two throws per frame, it has one. Scoring is simplified as well, with each throw being independent of the others. Each throw earns between 0 and 10 points, and the player with the highest score at the end wins. To appeal to a younger audience, EZ Bowling features a youthful sketches-in-a-notebook visual design evoking Diary of a Wimpy Kid or Napoleon Dynamite.
Game Information:
- 5 frames, 1 ball-per-frame
- Highest score at the end of the game wins
- Time Bowling only
- Supported on all pinsetter interfaces
HORSE
HORSE finds inspiration in the basketball game of the same name. In this game, a pin arrangement is chosen, then players take turns trying to make the shot. Players who miss the shot get a letter, players who make it do not. The first player to get HORSE loses.
HORSE is targeted at casual players in the 18-34 segment. To target this demographic and tie into the basketball inspiration, HORSE features an urban visual design that has a mature feel.
Game Information:
- Players take turns picking patterns. The first player to get HORSE loses (or is out for games with more than 2 players). Last player standing wins.
- 1 ball per pattern selected, per player
- Time Bowling only
- 2-12 players
- Supported on GS or StringPin pinsetters
HORSE with Spark™
Take HORSE to the next level by playing it with the Spark Experience. Letter pulse at you as you gain them. The more the letters, the faster they pulse, creating a sense of urgency. Can you keep composed and make your shots? NEW with Sync OMNI
SPARE Challenge with Spark™
SPARE Challenge is an international version of HORSE for those market that would be unfamiliar with the traditional "basketball horse" game. NEW with Sync OMNI
Red Head Pin
Whenever the red pin is randomly placed as the head pin, the bowler has a chance to win a prize of your choice.
3-6-9 Free Strike
Helps level the playing field between different bowler skill levels by awarding every player an automatic free strike in the third, sixth and ninth frames.
No Tap
This game credits bowlers for strikes even when they only topple six, seven, eight or nine pins. The number of downed pins to equal a strike is set by the center, and you can combine this game with 3-6-9 Free Strike.
5 Frame Games
The Buzz and The League can also be added to game selection as a 5 frame alternative to the usual game play.
Games/Themes that support In-Game ads on Overhead monitors
Bowlopolis
Club 300
DV8
High Seas
Jingle Balls
Kapow
Love the Game
Monster Mischief
PinPals
Schtick Man
The Buzz
The Keglars
The League
Top Dogs
My Shot
Ninja Strike
My Game - add your own image.
Stats King
The Rivalry
Zoom
For more information or to book a training session email support@bowlingvision.com or call 03301220252